Have you run Configurable Jitter Removal at all? Usually the default settings do a good job, but I tend to put more on the legs and less on other body parts. The results is almost always rock solid. You can even vary the amount in a sequence, so you can have more CJR when a character is standing still and then blend it to less when the character is moving.
Tip: There is a bug in the current DMC that requires you to 'trigger' the smoothing between CJR settings by setting Trajectory Filtering to 0 and then setting it back to the desired setting.
Here's the thread on the subject:
Configurable Jitter RemovalBTW, unlike the previous version of Jitter Removal, the current implementation of CJR is non-destructive to your original mocap data. From what I understand, it places the effect in a layer on top of the mocap, so there is no need to retrack the original mocap if you don't like the results of your CJR settings and want to change it. A HUGE timesaver!
G.