Change font size
It is currently Mon Jul 27, 2026 7:10 pm


Post a new topicPost a reply Page 1 of 1   [ 2 posts ]
Author Message
 Post subject: Import Animations?
PostPosted: Mon May 16, 2011 1:24 pm 

Joined: Thu Jun 04, 2009 4:35 pm
Posts: 1
There's an option listed called Import Animation in the program. When imported, it seems to push it onto a target character. What exactly is that for? The reason I'm asking is because I do enjoy how you can output info onto most any bi-ped skeleton and it seems to convert it perfectly. I'm wondering if this was meant to "capture" inserted animations. The only problem is, when I import the animation on a target character, then refit and track forward, it crashes on me (track forward wont work unless I have the animation imported). I'd love to be able to use this as a way to convert animations from one skeleton to another, if that's what it's there for. Any help? Thanks!


Top
 Profile  
 
 Post subject: Re: Import Animations?
PostPosted: Tue May 17, 2011 3:26 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
Hi WanderWillow,

I am wondering this myself. I think that it is for future functionality.

Maybee Michael can clue us in on theis feature and what it will be used for.

Thanks and Cheers


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 2 posts ]


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net