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There's an option listed called Import Animation in the program. When imported, it seems to push it onto a target character. What exactly is that for? The reason I'm asking is because I do enjoy how you can output info onto most any bi-ped skeleton and it seems to convert it perfectly. I'm wondering if this was meant to "capture" inserted animations. The only problem is, when I import the animation on a target character, then refit and track forward, it crashes on me (track forward wont work unless I have the animation imported). I'd love to be able to use this as a way to convert animations from one skeleton to another, if that's what it's there for. Any help? Thanks!
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