| ipisoft.com https://forum.ipisoft.com/ |
|
| Exporting to Blender fails (kind of) https://forum.ipisoft.com/viewtopic.php?f=5&t=5239 |
Page 1 of 1 |
| Author: | ppe [ Thu Aug 04, 2011 7:11 am ] |
| Post subject: | Exporting to Blender fails (kind of) |
Code: No. of cameras: 4, PS3 Eye OS Name: Microsoft Windows 7 Professional OS Version: 6.1.7601 Service Pack 1 Build 7601 System Model: HP ENVY 17 Notebook PC System Type: x64-based PC Processor(s): 1 Processor(s) Installed. [01]: Intel64 Family 6 Model 37 Stepping 5 GenuineIntel ~2534 Mhz Graphics: ATI Mobility Radeon HD 5850, Memory 1024MB I just noticed today that exporting animation to Blender (File -> Export Animation for Blender) didn't work as expected. As soon as I try to do that, the character that was imported to iPiStudio (v. 1.2.0.118) disappears and when the resulting BVH -file is opened, it contains animation using the default iPiStudio skeleton, not the imported character. The character was imported from DAZ (saved also as BVH which contains only T-pose). Importing and exporting between DAZ and iPiStudio works just fine (bones match). I cannot imagine what I could be doing wrong. |
|
| Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|