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| cross post - bone names on fbx export https://forum.ipisoft.com/viewtopic.php?f=5&t=5275 |
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| Author: | nikfaulkner [ Tue Aug 16, 2011 3:01 am ] |
| Post subject: | cross post - bone names on fbx export |
i posted this elsewhere and then thought it made more sense here. i've included example fbx files in the original post http://www.ipisoft.com/forum/viewtopic.php?f=2&t=5261&sid=b6d2a4ae9c1455001c8b31a4cecd4ab9 apologies if this is obvious but...... why are the bones named "ipi:*" on bvh export? i load a target fbx in, everything matches up with the standard motionbuilder names. then i export the mocap and i notice that the names have "ipi:*" in front of them now. so my software (lightwave) doesn't merge the data into the character scene. is there an option to have more standard namings somewhere? at the moment i have to rename everything manually in lightwave. thanks in advance n |
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