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3Ds max issue
https://forum.ipisoft.com/viewtopic.php?f=5&t=5334
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Author:  proflayton [ Sat Sep 10, 2011 11:22 am ]
Post subject:  3Ds max issue

so this happens:
Image

I am new to ipisoft and am confused why this happens. I try changing the actor size but to no prevail.

Why?

Thanks in advanced

Author:  mrbones [ Sat Sep 10, 2011 6:42 pm ]
Post subject:  Re: 3Ds max issue

I think in order to use BVH in Biped you have to use an MNM marker file.

So... as it turns out, the process I discovered earlier doesn't necessarily work if you already have a mesh. The reason for this, as far as I can tell, is that importing BVHs in 3DS Max will scale your biped to the BVH scale. This can wreak havoc with the skinning of the mesh and cause other scaling issues.

The solution is to import the BVH, then *export* it as a BIP, which is 3DS Max's native biped motion format. Then you can reset & reimport the BIP onto your biped, and it will scale properly.

Author:  proflayton [ Sat Sep 10, 2011 7:42 pm ]
Post subject:  Re: 3Ds max issue

Glad its not just something I did wrong. I will have to try this method tommorow. Thanks bones :)

Author:  proflayton [ Sun Sep 11, 2011 10:47 am ]
Post subject:  Re: 3Ds max issue

It worked. Thanks bones. Only problem is that the biped has an annoying position of -0.886m on the X. How can I change the X position?

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