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PostPosted: Thu Feb 16, 2012 5:21 am 

Joined: Sat Feb 12, 2011 3:09 am
Posts: 11
I export a bvh and a bip file from ipiStudio.

I open a 3dsmax file, a human body with CAT bone already skinned, I import the bvh and bip separeted to CAT bones, the strange thing is that after import the bip/bvh file, the pivot position of my human body changed, not at its initial position.

Although the position of the body is incorrect, my human act correctly, like video in ipiStudio, that is to say only the position of the bones changed together, others is OK?

Anyone knows how to solve it?

Many many thanks!


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PostPosted: Mon Feb 27, 2012 7:23 am 

Joined: Sat Feb 12, 2011 3:09 am
Posts: 11
mrbones wrote:
center chracter to coordinates may help.


OK I will have a try~


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