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| .SMD is corrupt https://forum.ipisoft.com/viewtopic.php?f=5&t=5874 |
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| Author: | caniboy [ Tue Feb 28, 2012 4:56 am ] |
| Post subject: | .SMD is corrupt |
Cheers guys, i have a big problem. I did my Animation and wanted to export is as .smd file. But if i import it in SourceSDK like Face Poser or Model Viewer OR EVEN in 3DS Max it look's like this: (In 3dsMax Iam importing the .smd file with a SMDImporter) Could you may help me to fix it? Cheers, caniboy |
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| Author: | caniboy [ Wed Feb 29, 2012 6:12 am ] |
| Post subject: | Re: .SMD is corrupt |
24h Push :) Hope somebody can help me... |
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| Author: | caniboy [ Wed Feb 29, 2012 9:19 am ] |
| Post subject: | Re: .SMD is corrupt |
There's no space between the Bones i think. I failed with that gif animation you need to refresh the website to make it loop... Other solutions? Cheers, caniboy |
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| Author: | mrbones [ Wed Feb 29, 2012 12:19 pm ] |
| Post subject: | Re: .SMD is corrupt |
Can you export that as a BVH? |
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| Author: | caniboy [ Wed Feb 29, 2012 12:40 pm ] |
| Post subject: | Re: .SMD is corrupt |
Yes, but then theres no "animation" only the model... |
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| Author: | caniboy [ Fri Mar 02, 2012 11:43 am ] |
| Post subject: | Re: .SMD is corrupt |
Really? Nobody can help? |
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| Author: | cra0kalo [ Fri Mar 02, 2012 3:29 pm ] |
| Post subject: | Re: .SMD is corrupt |
caniboy wrote: Really? Nobody can help? Please look around the forums more :) viewtopic.php?f=13&t=4928 Here are all my male ValvBiped rigs for iPi Export your animations as a .bvh then open the max file with the rig. Click a bone of the biped and go to the motion capture rollout, click the convert button and convert the .bvh to a .bip file then just load it on the biped and go to the layers tab ![]() Hide the biped bones and unhide the valve bones and valve unused now export :) You might ask, hey Cra0kalo these are only for Valve Males I'm working with a TF2 Character. My answer, go to your source sdk bin folder and find motionmapper.exe :) |
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