caniboy wrote:
Really? Nobody can help?
Please look around the forums more :)
viewtopic.php?f=13&t=4928Here are all my male ValvBiped rigs for iPi
Export your animations as a .bvh then open the max file with the rig.
Click a bone of the biped and go to the motion capture rollout, click the convert button and convert the .bvh to a .bip file
then just load it on the biped and go to the layers tab

Hide the biped bones and unhide the valve bones and valve unused now export :)
You might ask, hey Cra0kalo these are only for Valve Males I'm working with a TF2 Character.
My answer, go to your source sdk bin folder and find motionmapper.exe :)
_________________
Cra0kalo
Offical Machinima.com Director
http://youtube.com/user/cra0kaloLead of Operation Reaper
http://projectreaper.com