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3ds max biped bug - no hands
https://forum.ipisoft.com/viewtopic.php?f=5&t=6086
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Author:  natofor [ Wed Jun 06, 2012 8:30 am ]
Post subject:  3ds max biped bug - no hands

Exporting for biped - no hands or the hands are inside and very very small.
the first T pose one arm up.
exporting for iclone its ok.

See the video

Author:  leedesign [ Wed Jun 06, 2012 8:47 am ]
Post subject:  Re: 3ds max biped bug - no hands

I have the same problem.

Beside, i chose Tpose for first frame in Ipisoft but in 3dsmax the biped does not do the T pose. The biped raise one hand and put down one hand.

Image

Author:  vmaslov [ Wed Jun 06, 2012 12:05 pm ]
Post subject:  Re: 3ds max biped bug - no hands

Thanks for report. We already know about some issues with exporting. They are about inconsistencies in coordinate system and incorrect names of new bones. We will fix them as soon as we can and publish updated release.

Author:  Richymx [ Mon Jun 11, 2012 11:16 am ]
Post subject:  Re: 3ds max biped bug - no hands

Hi i used to have the same problem, but my fastest and best solution was to use CAT for rigging instead of Biped, that have some extra bennefits, like have a library of hand poses, extra controls for rigging, animation in layers and the use of the walk cycle designer of CAT. i recommend that plenty, and for translating the biped anmation to the CAT, theres a little tool for remapping the animation.

Author:  vmaslov [ Wed Jun 13, 2012 4:06 am ]
Post subject:  Re: 3ds max biped bug - no hands

Check out the latest release 2.0.0.132. Does it fix this issue?

Author:  a_haouchar [ Sat Jun 16, 2012 7:17 pm ]
Post subject:  Re: 3ds max biped bug - no hands

It appears, No issues:)

Thanks for fixing.

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