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| Recenter coordinate system on character problem! Urgent!!! https://forum.ipisoft.com/viewtopic.php?f=5&t=6117 |
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| Author: | nestergal [ Thu Jun 14, 2012 6:10 am ] |
| Post subject: | Recenter coordinate system on character problem! Urgent!!! |
I've tried to: 1) export animation for Blender 2.59 and older and 2) simply export animation into bvh (also for Blender but newer than 2.59). The export file always has T-pose in first frame even if I switch of the "Export T-pose in first frame option". And my actual first pose isn't in the center, even if I switch on the option "Recenter coordinate system on character in first frame". In previous IPIsoft versions (in IPIsoft 2 beta also) the coordinate system was re-centered on character in actual first frame (in bvh). And it was very convenient. Actually I have many problems now because my first pose isn't in the center. Is it possible to make something with this? It is very important!!! Thank you!!! My general info: Operating system: Windows 7 64 bit Video Card - Nvidia GeForce GTX 555 Cameras: 6 Sony PlayStation Eye for PS3 |
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| Author: | vmaslov [ Thu Jun 14, 2012 9:03 am ] |
| Post subject: | Re: Recenter coordinate system on character problem! Urgent! |
Thanks for report. We will investigate this issue and fix it if needed ASAP. |
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| Author: | vmaslov [ Tue Jul 03, 2012 6:55 am ] |
| Post subject: | Re: Recenter coordinate system on character problem! Urgent! |
Fixed in release 2.0.0.133. |
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