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Sitting animations always result in bent spine
https://forum.ipisoft.com/viewtopic.php?f=5&t=6289
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Author:  AaronC [ Tue Sep 04, 2012 12:27 am ]
Post subject:  Sitting animations always result in bent spine

Hi there, I notice whenever I do a capture that involves sitting, I end up with a totally bent spine like I have a deformed back.
Is there anyway to avoid this? Do others have this issue also?

Thanks

AC

Author:  AaronC [ Tue Sep 04, 2012 12:33 am ]
Post subject:  Re: Sitting animations always result in bent spine

Heres what I mean, the pelvis goes all screwy. I'm not sitting like this, I'm sitting straight. I have this problem a lot.

Any advice?
Thanks
AC

Attachments:
Screen shot 2012-09-04 at 7.36.50 PM.jpg
Screen shot 2012-09-04 at 7.36.50 PM.jpg [ 59.67 KiB | Viewed 17047 times ]

Author:  vmaslov [ Tue Sep 04, 2012 1:20 am ]
Post subject:  Re: Sitting animations always result in bent spine

This is normal sitting or something like leg over leg? Kinects or PS Eyes?
Can you also attach video screenshots?

Author:  Greenlaw [ Tue Sep 04, 2012 12:12 pm ]
Post subject:  Re: Sitting animations always result in bent spine

Try adjusting the height of your actor and then tracking again, probably taller but try both shorter and taller. This is just a guess but I'm wondering if the actor height is set too short for the captured volume.

Hope this helps.

G.

Author:  vmaslov [ Sat Oct 13, 2012 12:48 pm ]
Post subject:  Re: Sitting animations always result in bent spine

Version 2.1.1.140 improves spine tracking. Try it.

Author:  a_haouchar [ Sun Oct 14, 2012 2:03 am ]
Post subject:  Re: Sitting animations always result in bent spine

Ahh a little too late but finally. Thank you for listening:)

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