Ok , I already finished with the video showing my issue. I have to say that I test the shoulder with the 2 options, the shoulder position tracked from video and shoulder position calculated from arm position(not in the video, I also check and uncheck head tracking and the result is the same in all the situations. Heres the video
http://www.youtube.com/watch?v=Z-jQPBVg ... e=youtu.beI also have to say that this is not an issue created because of my character, I tried a clean biped, the bvh sample that you can download from Ipi website and also the 3DS2009_Valve_Biped_Male.max which is a charcater rigged and skinned and I donwloaded somewhere in this forum and for all the situations the results are the same. Please watch the video and you will see what Im talking about. I know I can correct the shoulder rotations by adding a biped animation layer an just rotate the shoulders to the correct position until they are lined straight , but I think this shouldnt happend when exporting from ipi studio 2 because this used not to be happened with ipi 1.