Change font size
It is currently Mon Jul 27, 2026 7:12 pm


Post a new topicPost a reply Page 1 of 1   [ 3 posts ]
Author Message
PostPosted: Fri Sep 19, 2014 9:04 am 

Joined: Fri Sep 19, 2014 8:50 am
Posts: 2
Hi,

I'm trying to retarget the base ipi skeleton to my own that I imported. I am retargeting using the import target character feature directly inside the ipi studio. Up to here, everything is ok. However, the problem I am encountering is that my custom imported skeleton (which uses IK controls) has a root joint which seems to be causing problems when I then import my animation in Maya.

The whole character translates instead of staying at the correct root position. I'm not quite sure how to resolve this so I was wondering is there was anyone who might have had the same issue?

Here are the two skeletons inside the ipi studio and you will notice that my imported skeleton has an extra root bone under the pelvis.
Attachment:
ipi1.jpg
ipi1.jpg [ 569.07 KiB | Viewed 14103 times ]


As well as the behavior of the imported fbx inside of Maya. (I apologize for the compression artifacts)
Attachment:
ipi2.gif
ipi2.gif [ 650.94 KiB | Viewed 14103 times ]


Thanks!


Top
 Profile  
 
PostPosted: Sat Sep 20, 2014 12:14 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Maybe you should try to map 'Hips' to your root joint instead of 'Pelvis'.


Top
 Profile  
 
PostPosted: Sat Sep 20, 2014 8:53 am 

Joined: Fri Sep 19, 2014 8:50 am
Posts: 2
Thatt seems to have done it! Thank you very much for the reply, it's really appreciated.

Cheers!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 3 posts ]


Who is online

Users browsing this forum: No registered users and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net