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Maintain correct translation after export
https://forum.ipisoft.com/viewtopic.php?f=5&t=9159
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Author:  Patrick362 [ Fri Sep 19, 2014 9:04 am ]
Post subject:  Maintain correct translation after export

Hi,

I'm trying to retarget the base ipi skeleton to my own that I imported. I am retargeting using the import target character feature directly inside the ipi studio. Up to here, everything is ok. However, the problem I am encountering is that my custom imported skeleton (which uses IK controls) has a root joint which seems to be causing problems when I then import my animation in Maya.

The whole character translates instead of staying at the correct root position. I'm not quite sure how to resolve this so I was wondering is there was anyone who might have had the same issue?

Here are the two skeletons inside the ipi studio and you will notice that my imported skeleton has an extra root bone under the pelvis.
Attachment:
ipi1.jpg
ipi1.jpg [ 569.07 KiB | Viewed 14107 times ]


As well as the behavior of the imported fbx inside of Maya. (I apologize for the compression artifacts)
Attachment:
ipi2.gif
ipi2.gif [ 650.94 KiB | Viewed 14107 times ]


Thanks!

Author:  vmaslov [ Sat Sep 20, 2014 12:14 am ]
Post subject:  Re: Maintain correct translation after export

Maybe you should try to map 'Hips' to your root joint instead of 'Pelvis'.

Author:  Patrick362 [ Sat Sep 20, 2014 8:53 am ]
Post subject:  Re: Maintain correct translation after export

Thatt seems to have done it! Thank you very much for the reply, it's really appreciated.

Cheers!

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