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| 3DS Max toe bend issue https://forum.ipisoft.com/viewtopic.php?f=5&t=9217 |
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| Author: | Snapz [ Mon Nov 24, 2014 6:56 am ] |
| Post subject: | 3DS Max toe bend issue |
3DS Max/MoBu/Maya toe bend issue: V2 and V3 ... Using 4 PS Eyes I didn't see this in a search of the forum posts, but I was wondering why the toe rotation data isn't being transferred or read by 3DS Max/MoBu or Maya.. Is it an iPi issue or a BVH file reading issue in external editors? Does anyone know? Using Max 2010 or Max/Maya/MoBu 2014. Of course, it can be adding in by hand where needed, but would be nice if I could find out why it doesn't read it off the file. |
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| Author: | Snapz [ Thu Jan 29, 2015 11:11 am ] |
| Post subject: | Re: 3DS Max toe bend issue |
Issue corrected with last V3 update, satisfactory toe data transfered to Max now. |
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