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 Post subject: Setting a new target rig
PostPosted: Mon Jan 04, 2016 1:05 am 

Joined: Sun Jan 03, 2016 11:30 pm
Posts: 1
Im a student learning mocap and am considering buying a membership, (im on the free trial) but when i set target rig character and choose target bones from source bones it freezes and i get this message? Help will be much appreciated...

works perfect with different skeletons just this one, the one i actually need for my assignments.... many thanks


iPi Mocap Studio version 3.2.5.193 [FREE TRIAL (9 days left)]

ENVIRONMENT
OS: Microsoft Windows NT 6.2.9200.0 (64 bits)
.NET: 4.0.30319.34209
CPU count: 6
GPU Information:
NVIDIA GeForce GTX 660 (VendorID=10DEh, DeviceID=11C0h, SubsystemID=354E1458h, Revision=A1h)
Primary: yes, Integrated: no, Compatible: yes, In Use: yes
Memory: 1.9 GB dedicated video + 0 B dedicated system + 2.0 GB shared system
Outputs: (1920x1080@24 R8G8B8A8_UNorm)

PROCESS
GC: Workstation (Interactive)
Running in 64 bits

EXCEPTION
System.InvalidOperationException: Sequence contains more than one matching element
at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at -.dje_qDH6B37EFMT3VKPDHQRUH2YVD4BFU48J8N7UPQ2XNLKD8NZ8HHZTLYDAKFQHQ33GU57BNZ76K93JMKH25SU4W97D2P5HEVSS7CUMXUKQ_ejd.#=qYr$H0z70hJuqQPDlDsR9nohPytvCyoq2w$$EUe966zENnQwvYidJ2XrvcojOjjbM()
at -.dje_qDH6B37EFMT3VKPDHQRUH2YVD4BFU48J8N7UPQ2XNLKD8NZ8HHZTLYDAKFQHQ33GU57BNZ76K93JMKH25SU4W97D2P5HEVSS7CUMXUKQ_ejd.#=qYr$H0z70hJuqQPDlDsR9nohPytvCyoq2w$$EUe966zENnQwvYidJ2XrvcojOjjbM(DependencyObject #=qKeKRa78iSk_B9i$YXFi$aw==, DependencyPropertyChangedEventArgs #=q2e4JS8gOVoyElPdoUVZ1Gg==)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at -.dje_qDH6B37EFMT3VKPDHQRUH2YVD4BFU48J8N7UPQ2XNLKD8NZ8HHZTLYDAKFQHQ33GU57BNZ76K93JMKH25SU4W97D2P5HEVSS7CUMXUKQ_ejd.#=qLN54JzZwTalkTLuwgSSHDX4nus_Si9Z8iD4O60bkg9DCJiFguV3SJLDsPEnHgv0Z(Object #=qn$eIv816Y_LkxWf5CkV7gw==, SelectionChangedEventArgs #=q2e4JS8gOVoyElPdoUVZ1Gg==)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.ComboBox.OnSelectionChanged(SelectionChangedEventArgs e)
at System.Windows.Controls.Primitives.Selector.SelectionChanger.End()
at System.Windows.Controls.Primitives.Selector.SelectionChanger.SelectJustThisItem(ItemInfo info, Boolean assumeInItemsCollection)
at System.Windows.Controls.ComboBoxItem.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


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PostPosted: Tue Jan 05, 2016 4:18 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Hi
Sorry for this inconvenience.
It seems the error is caused by your skeleton having several bones with the same name. Mocap Studio expects that bone names are unique.


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