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Setting a new target rig
https://forum.ipisoft.com/viewtopic.php?f=5&t=9498
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Author:  josephcollis [ Mon Jan 04, 2016 1:05 am ]
Post subject:  Setting a new target rig

Im a student learning mocap and am considering buying a membership, (im on the free trial) but when i set target rig character and choose target bones from source bones it freezes and i get this message? Help will be much appreciated...

works perfect with different skeletons just this one, the one i actually need for my assignments.... many thanks


iPi Mocap Studio version 3.2.5.193 [FREE TRIAL (9 days left)]

ENVIRONMENT
OS: Microsoft Windows NT 6.2.9200.0 (64 bits)
.NET: 4.0.30319.34209
CPU count: 6
GPU Information:
NVIDIA GeForce GTX 660 (VendorID=10DEh, DeviceID=11C0h, SubsystemID=354E1458h, Revision=A1h)
Primary: yes, Integrated: no, Compatible: yes, In Use: yes
Memory: 1.9 GB dedicated video + 0 B dedicated system + 2.0 GB shared system
Outputs: (1920x1080@24 R8G8B8A8_UNorm)

PROCESS
GC: Workstation (Interactive)
Running in 64 bits

EXCEPTION
System.InvalidOperationException: Sequence contains more than one matching element
at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at -.dje_qDH6B37EFMT3VKPDHQRUH2YVD4BFU48J8N7UPQ2XNLKD8NZ8HHZTLYDAKFQHQ33GU57BNZ76K93JMKH25SU4W97D2P5HEVSS7CUMXUKQ_ejd.#=qYr$H0z70hJuqQPDlDsR9nohPytvCyoq2w$$EUe966zENnQwvYidJ2XrvcojOjjbM()
at -.dje_qDH6B37EFMT3VKPDHQRUH2YVD4BFU48J8N7UPQ2XNLKD8NZ8HHZTLYDAKFQHQ33GU57BNZ76K93JMKH25SU4W97D2P5HEVSS7CUMXUKQ_ejd.#=qYr$H0z70hJuqQPDlDsR9nohPytvCyoq2w$$EUe966zENnQwvYidJ2XrvcojOjjbM(DependencyObject #=qKeKRa78iSk_B9i$YXFi$aw==, DependencyPropertyChangedEventArgs #=q2e4JS8gOVoyElPdoUVZ1Gg==)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at -.dje_qDH6B37EFMT3VKPDHQRUH2YVD4BFU48J8N7UPQ2XNLKD8NZ8HHZTLYDAKFQHQ33GU57BNZ76K93JMKH25SU4W97D2P5HEVSS7CUMXUKQ_ejd.#=qLN54JzZwTalkTLuwgSSHDX4nus_Si9Z8iD4O60bkg9DCJiFguV3SJLDsPEnHgv0Z(Object #=qn$eIv816Y_LkxWf5CkV7gw==, SelectionChangedEventArgs #=q2e4JS8gOVoyElPdoUVZ1Gg==)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.ComboBox.OnSelectionChanged(SelectionChangedEventArgs e)
at System.Windows.Controls.Primitives.Selector.SelectionChanger.End()
at System.Windows.Controls.Primitives.Selector.SelectionChanger.SelectJustThisItem(ItemInfo info, Boolean assumeInItemsCollection)
at System.Windows.Controls.ComboBoxItem.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Author:  vmaslov [ Tue Jan 05, 2016 4:18 am ]
Post subject:  Re: Setting a new target rig

Hi
Sorry for this inconvenience.
It seems the error is caused by your skeleton having several bones with the same name. Mocap Studio expects that bone names are unique.

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