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I try to export my animation from mocap studio. When i set an fbx model (not just rig) and export, everything forks fine. But, when i try to export to just a rig i have problems. So i have a motion, this motion i cut to 3 takes. The first take works good. But when i import the second and third take, the legs is strange. I try to export the t-pose to the first frame, and i look this first fram is not good. i dont know why is this. i set up every bone what i use correctly and looks good the mocap studio, but in unity, not good if i save the motion in takes,
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