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Export animation Take problem
https://forum.ipisoft.com/viewtopic.php?f=5&t=9892
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Author:  MateAndor [ Thu Jan 25, 2018 10:21 am ]
Post subject:  Export animation Take problem

Hello!

First of all, i think this is the best mocap studio with kinect.
My porblem is:
I have an animation, this animation i cut to 3 takes.
When i save the first take and load to unity, everything works good, but when i export the second take and load this animation, the legs is wierd.
I try everything. When i create just one take (all my motion), the exported animation works good, from the beginning to end.
I dont understand why is this.

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Author:  MateAndor [ Thu Jan 25, 2018 10:53 am ]
Post subject:  Export animation Take problem

I try to export my animation from mocap studio.
When i set an fbx model (not just rig) and export, everything forks fine.
But, when i try to export to just a rig i have problems.
So i have a motion, this motion i cut to 3 takes.
The first take works good.
But when i import the second and third take, the legs is strange.
I try to export the t-pose to the first frame, and i look this first fram is not good.
i dont know why is this. i set up every bone what i use correctly and looks good the mocap studio, but in unity, not good if i save the motion in takes,

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