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| Export animation Take problem https://forum.ipisoft.com/viewtopic.php?f=5&t=9892 |
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| Author: | MateAndor [ Thu Jan 25, 2018 10:21 am ] | ||
| Post subject: | Export animation Take problem | ||
Hello! First of all, i think this is the best mocap studio with kinect. My porblem is: I have an animation, this animation i cut to 3 takes. When i save the first take and load to unity, everything works good, but when i export the second take and load this animation, the legs is wierd. I try everything. When i create just one take (all my motion), the exported animation works good, from the beginning to end. I dont understand why is this.
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| Author: | MateAndor [ Thu Jan 25, 2018 10:53 am ] |
| Post subject: | Export animation Take problem |
I try to export my animation from mocap studio. When i set an fbx model (not just rig) and export, everything forks fine. But, when i try to export to just a rig i have problems. So i have a motion, this motion i cut to 3 takes. The first take works good. But when i import the second and third take, the legs is strange. I try to export the t-pose to the first frame, and i look this first fram is not good. i dont know why is this. i set up every bone what i use correctly and looks good the mocap studio, but in unity, not good if i save the motion in takes, |
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