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| 'Shin bones' oddly angled when assigned https://forum.ipisoft.com/viewtopic.php?f=6&t=10259 |
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| Author: | thankspankfocuswheel [ Tue Apr 28, 2020 11:24 am ] |
| Post subject: | 'Shin bones' oddly angled when assigned |
Hello there, In the process of targeting a model's bones to ipi recorder data. The process has gone smoothly enough until I reach the rigs shins- assigning the bones causes them to stick out perpendicular to the angle they should be at. I'm currently working with the latest trial version- is there something that can be done in-software to remedy this issue or should I be looking at a fix in Maya, etc? Can email the rig in question if required. Thanks in advance! |
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