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'Shin bones' oddly angled when assigned
https://forum.ipisoft.com/viewtopic.php?f=6&t=10259
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Author:  thankspankfocuswheel [ Tue Apr 28, 2020 11:24 am ]
Post subject:  'Shin bones' oddly angled when assigned

Hello there,

In the process of targeting a model's bones to ipi recorder data. The process has gone smoothly enough until I reach the rigs shins- assigning the bones causes them to stick out perpendicular to the angle they should be at.

I'm currently working with the latest trial version- is there something that can be done in-software to remedy this issue or should I be looking at a fix in Maya, etc?

Can email the rig in question if required. Thanks in advance!

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