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 Post subject: kinect in public spaces
PostPosted: Sat Apr 09, 2022 3:09 am 

Joined: Fri Apr 08, 2022 4:39 pm
Posts: 1
hi
looking for a kinect to unreal tracking sollution for live-experience type of interaction, where there will be multiple skeletons at times in view. are there filtering options for i.e. nearest skeleton ?

would it make sense to employ 2 sensors for improoving tracking in this usecase ?

thanks


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PostPosted: Mon Apr 11, 2022 4:38 am 
iPi Soft

Joined: Thu Apr 09, 2009 6:44 am
Posts: 200
Hi,
existing solution has certain limitations that would not allow to use it in public spaces
* single actor tracking only
* still background

The new solution designed for real-time / interactive context is in works now, should be available in the end of this year.

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