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kinect in public spaces
https://forum.ipisoft.com/viewtopic.php?f=6&t=10460
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Author:  ggml [ Sat Apr 09, 2022 3:09 am ]
Post subject:  kinect in public spaces

hi
looking for a kinect to unreal tracking sollution for live-experience type of interaction, where there will be multiple skeletons at times in view. are there filtering options for i.e. nearest skeleton ?

would it make sense to employ 2 sensors for improoving tracking in this usecase ?

thanks

Author:  pas [ Mon Apr 11, 2022 4:38 am ]
Post subject:  Re: kinect in public spaces

Hi,
existing solution has certain limitations that would not allow to use it in public spaces
* single actor tracking only
* still background

The new solution designed for real-time / interactive context is in works now, should be available in the end of this year.

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