Change font size
It is currently Tue Jul 28, 2026 1:15 am


Post a new topicPost a reply Page 1 of 1   [ 3 posts ]
Author Message
PostPosted: Tue Jul 26, 2011 6:44 pm 

Joined: Sun Mar 14, 2010 8:33 am
Posts: 3
Can I add bones to ipi exported rig from the bvh. I would like to add my own hands with fingers and also some face bones and animate those myself. Will the new bones cause any problems or will they be ok if I give them proper names. Thanks


Top
 Profile  
 
PostPosted: Tue Jul 26, 2011 8:12 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
You can target the motion data to your own character rig that has hand bones or whatever other bones you wish to add. There is more info about this in the iPi Wiki under Motion Transfer.

You can use other programs to do this too. I use Motion Builder to retarget iPi data to non-human characters with extra bones like tail bones. Animeeple is another good program for this sort of thing and it's free.

Hope this helps.

G.

_________________
Greenlaw
Artist/Partner - Little Green Dog | My Demo Reels (2013,) (2015,) (2017,) and (2019)
Image
Watch a one minute excerpt on Vimeo now!


Top
 Profile  
 
PostPosted: Wed Jul 27, 2011 8:40 am 

Joined: Sun Mar 14, 2010 8:33 am
Posts: 3
I see, thanks greelaw. As long as I get the bone mapping correct.Then the exported bvh will transfer nicely. Thanks again.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 3 posts ]


Who is online

Users browsing this forum: No registered users and 30 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net