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Add bones to exported rig?
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Author:  tournamentdan [ Tue Jul 26, 2011 6:44 pm ]
Post subject:  Add bones to exported rig?

Can I add bones to ipi exported rig from the bvh. I would like to add my own hands with fingers and also some face bones and animate those myself. Will the new bones cause any problems or will they be ok if I give them proper names. Thanks

Author:  Greenlaw [ Tue Jul 26, 2011 8:12 pm ]
Post subject:  Re: Add bones to exported rig?

You can target the motion data to your own character rig that has hand bones or whatever other bones you wish to add. There is more info about this in the iPi Wiki under Motion Transfer.

You can use other programs to do this too. I use Motion Builder to retarget iPi data to non-human characters with extra bones like tail bones. Animeeple is another good program for this sort of thing and it's free.

Hope this helps.

G.

Author:  tournamentdan [ Wed Jul 27, 2011 8:40 am ]
Post subject:  Re: Add bones to exported rig?

I see, thanks greelaw. As long as I get the bone mapping correct.Then the exported bvh will transfer nicely. Thanks again.

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