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PostPosted: Wed Oct 26, 2011 4:44 am 

Joined: Wed Oct 26, 2011 4:15 am
Posts: 9
Does anyone on this forum have extensive experience of using iPisoft's motion capture system with iClone? I am asking for extensive experience, even though it states in the wiki pages that there are issues within iClone in processing the information contained in the BVH files, but I also understand that the post is pretty old and I am hoping there have been some (positive) developments. I would like to understand all the pros and cons associated with using iPisoft + iClone.

I havent used mocap before, so some of my queries are pretty basis.

My requirement is not very complex - I just wish to record characters while they perform normal actions - talking, walking, dancing, playing sports ;) but with head movement captured too (preferably with facial animation). In the future, I might want to develop some action-oriented animation, but that is not my immediate need. I have a Kinect system (infact two) and I have read about occlussion problem and to be honest I dislike 'cleaning' - so before I purchase any mocap system I would like to set my expectations about the clean-up effort required for smooth motion.

I am looking at things from both time and quality perspective. If it takes me x hours of effort to produce 1 minute of animation, then using mocap and targetting similar (or better) quality - would be I be able to do it 0.5x hours?

I do not have space issues, and if the 6 PSEye setup is not difficult to "use', I could try that too - but then I understand I would need specific clothes (manageable requirement)? Also, I am not clear what sort of graphics card is needed ? And how would an SDD help - faster processing? Also, I still dont understand the calibrating process, but then I havent read the wiki in detail - so hopefully I will find some useful information there.

Regards
Sharad


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PostPosted: Thu Oct 27, 2011 4:29 am 
iPi Soft

Joined: Wed Apr 07, 2010 4:33 am
Posts: 468
mrbones wrote:
The Iclone export is simple and straight forward.

Just export as a I clone BVH file.

Then import into the Iclone BVH converter.

That will make it a savable Imotion or VNS file which you can apply to any Iclone Avatar.


For more info please visit
http://www.ipisoft.com/en/wiki/index.php?title=Animation_export_and_motion_transfer#iClone


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PostPosted: Fri Oct 28, 2011 4:04 pm 

Joined: Wed Oct 26, 2011 4:15 am
Posts: 9
Thanks Andrew and TrueBones.

This is what the page referred by Andrew says: "BVH Converted in iClone 4 has a bug that causes distortion of legs animation. iPi Studio exports an iClone-optimized BVH correctly as can be verified by reviewing exported BVH motion in BVHacker or MotionBuilder or other third-party application. No workaround is known. We recommend that you contact iClone developers about this bug as it is out of control of iPi Soft. " and hence my concern, because I use iClone for my animation.

Regards
S


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PostPosted: Fri Oct 28, 2011 5:02 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
HI ,

Today I have tested the Iclone 5.

It works perfect, Just make sure that you re-time your animations to 15fps.

That is Iclones actual Timeline Keyframe rate.

Let me know if you need some test files.

I have posted Halloween iPi imotion Files. at the Realusion site forum.

Thanks and Cheers


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PostPosted: Sat Oct 29, 2011 3:08 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
http://www.youtube.com/watch?v=5U_rQKOJf0I

Is my demonstration of using iPiSoft made BVH files in Iclone 5


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PostPosted: Tue Nov 01, 2011 2:44 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
Heres how to Import iPiSoft Motions into ICLONE!!

http://www.youtube.com/watch?v=25ZGUMSvcGU

Cheers


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PostPosted: Mon Nov 21, 2011 4:19 am 

Joined: Mon Nov 21, 2011 4:09 am
Posts: 2
mrbones wrote:
HI ,

It works perfect, Just make sure that you re-time your animations to 15fps.

That is Iclones actual Timeline Keyframe rate.

Thanks and Cheers


Hi mrbones,

I have recently tried to import ipisoft bvh files into iclone using the BVH convertor. The animations are playing at a very fast pace. By squeezing the motion the animation pace is reducing. However I am looking for a better solution to obtain the same speed as recorded. You mentioned in you post about "re-timing the animation" - Does this refer to file export? OR Is there some way to change the timeline keyframe rate to 15fps while creating the animations in iclone?

Cheers,
Tapas


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PostPosted: Tue Nov 22, 2011 4:16 am 

Joined: Mon Nov 21, 2011 4:09 am
Posts: 2
Thank you mrbones for the quick reply. That removes all confusion about the process.

- tapas


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