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PostPosted: Sun Apr 20, 2014 11:08 am 

Joined: Sun Apr 20, 2014 11:00 am
Posts: 49
I have been pondering the idea of getting into the world of mocap using Blender and iPi Soft. Blender is what I use to make assets for my indie game, and it's essential for me to have more or less seamless workflow with iPi Soft.

I am mostly interested to hear about retargeting to existing rig. Specifically dealing with root bone, and a rig that has deformation + IK/FK bones.

Has anyone tried using Blender with mocap data produced by iPi successfully? Any tips/word of advise?

I am planning on using 4 PS Eye cameras instead of Kinect.

Thanks.


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PostPosted: Tue Apr 22, 2014 7:10 am 

Joined: Sun Apr 20, 2014 11:00 am
Posts: 49
No one uses Blender with iPi ? :/


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PostPosted: Tue Apr 22, 2014 9:06 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Please try searching this forum on keyword "blender". For example, this thread may be of some help:
http://forum.ipisoft.com/viewtopic.php?f=13&t=6807
You can also search for Blender + iPi Soft combo on YouTube and Vimeo, or try asking on Blender forums.


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PostPosted: Tue Apr 22, 2014 9:26 am 

Joined: Sun Apr 20, 2014 11:00 am
Posts: 49
Spasibo, tovarish' Maslov ;)


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