Hey guys
It's a little daunting posting on here for the first time but I thought it would be best to get involved in the community as much as possible and try to help/be helped where needs be.
To give you a run down, I am a third year student at Staffordshire University studying games design and will be writing my final year dissertation using markerless motion capture as the basis. My dissertation paper is currently titled "Investigating markerless motion capture solutions for independent developers". My aim is to bring the markerless technology a little bit more in the spot light and enable smaller companies to enjoy the benefits of what markerless motion capture has to offer.
I worked with iPi for about a week about 4 months ago on a project I was working on. I was basically asked to create a full animation set for characters in an FPS style game. Though it is not perfect I thought i would share with you the work I have done before I embark on this journey into really pushing the limitations of the markerless solution.
Here is a trailer that was made using my anims -
http://www.youtube.com/watch?v=5Bu36lUM2lkHere is some gameplay footage with my anims included -
http://www.youtube.com/watch?feature=pl ... FPxkwCgJMcand here is a video I used to demonstrate to my lecturers that it was actually worth pursuing the topic ;) -
http://www.youtube.com/watch?v=aRwlQMo9Oj8Well I guess that is my introduction done :) Thankfully I have access to a large mocap area in the University and will be conducting new tests as often as I can.
Hey I know!
If you have any tests you would like me to conduct using iPi in the environment I have access to, let me know! I already have plans to get two people captured BEFORE the update using a bit of crafty workings but I am open to anything!
Thanks for your time, I hope to be of some use in the community as time goes on :)
Oli