reinierkonemann wrote:
From your tests of video cards i conclude that a processing time of 0.6 sec is fast, this would give a total processing time of 18 min per one minute of recording (30fps, one kinect)
I prefer to look at it this way: tracking 1 frame at 0.6 sec is 100 frames per minute. IMO, that's actually quite good considering how long it takes to keyframe a minute of similar motions by hand at work. But I guess this all relative--I'm hardly the fastest animator. :)
Also, I think 0.6 is becoming average--my old GTX 460 at home tracks just a hair slower (0.67 per frame) and I feel like I'm able to plow through a lot of data with it in a reasonable time. A more current graphics card should be significantly faster.
I'll concede that the result still won't be considered
realtime motion capture, which sounds like what you're looking for. There are a few realtime mocap systems available but IMO the quality of realtime mocap can be a bit 'shakey' by comparison to the fully tracked results from iPi DMC. The benefit of having iPi Studio track your data with greater accuracy is that you'll spend far less time cleaning up the motions in your animation program.
G.