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Wrong animation on DAZ
https://forum.ipisoft.com/viewtopic.php?f=6&t=6577
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Author:  DWolf [ Wed Dec 05, 2012 4:28 pm ]
Post subject:  Wrong animation on DAZ

Hi all!!
i have a problem whit a BVH file..

1) create character with DAZ3d

2) import BVH from DAZ to iPiMocap (press play and the animation is perfect)

3)But when i export BVH from iPiMocap to DAZ3d and the arm and the shoulder, when i press play on DAZ3d, have a wrong position...

Please I need help.. sorry for my bad english..
see this screen where i show my problem:

Image
Image

Bye and good work!!!

Author:  DWolf [ Thu Dec 06, 2012 5:36 pm ]
Post subject:  Re: Wrong animation on DAZ

Ok... if i set limit Off Rotation, the character moves is correct...
But the body of the character become a deformed.. i need help...
i think that the problem is the bones position.. but it's only my problem?
i need a solution.. i use Michael 4 on Daz3D...
Any solution for correct the bones?.. not one at one.. xD.. i need fast solution.
Please reply me.. Thx..

Author:  vmaslov [ Sun Dec 09, 2012 3:25 am ]
Post subject:  Re: Wrong animation on DAZ

Hi
From your screenshots it is not obvious what is the problem with exported character. Please make screenshots in iPi Mocap Studio with skin rendering ON.
I'm not an expert in DAZ, so everybody in the forum who uses DAZ characters are welcome to join this discussion.

Author:  DWolf [ Thu Dec 13, 2012 5:28 pm ]
Post subject:  Re: Wrong animation on DAZ

Thx for reply.. but... sorry.
For many reasons i have abandoned DAZ xD
but.. i have other problem with Blender + MakeHuman.. Please see it:

viewtopic.php?f=6&t=6600

Author:  Michael Nikonov [ Sat Dec 22, 2012 1:18 am ]
Post subject:  Re: Wrong animation on DAZ

This problem with hand happens because DAZ models have body proportions that differ from default iPi skeleton.
You need to use more sophisticated motion transfer software (like Motion Builder) to handle this.

Author:  pas [ Fri Sep 06, 2013 12:34 am ]
Post subject:  Re: Wrong animation on DAZ

In daz you can double click the arm or shoulder, then use pose controls to make a global offset, that will fix the arm shoulder problem.
Also regarding creases and deformats, go to the animate tab not timeline,
you will notice that creasing decreases and know those wont be there in the final render, its just a refresh issue in daz.

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