| ipisoft.com https://forum.ipisoft.com/ |
|
| What rig export? MakeHuman - Blender https://forum.ipisoft.com/viewtopic.php?f=6&t=6600 |
Page 1 of 1 |
| Author: | DWolf [ Mon Dec 10, 2012 2:55 am ] |
| Post subject: | What rig export? MakeHuman - Blender |
For a good animation (not deform) what rig export whit MakeHuman -> Blender ? -mhxrig -rigifyrig -geme rig -rigid rig ecc... |
|
| Author: | DWolf [ Mon Dec 10, 2012 4:23 pm ] |
| Post subject: | Re: What rig export? MakeHuman - Blender |
ok..i have one probleme whit all rig.. but the problem is not of the rig.. but the armor.. i think.. please see this video and help me.. http://youtu.be/UInrGaqpVbU im noob T__T and.. i need help.. |
|
| Author: | DWolf [ Tue Dec 11, 2012 7:29 am ] |
| Post subject: | Re: What rig export? MakeHuman - Blender |
ok, i understand that i need select the armature.. but if select the armature, blender show an other error: http://youtu.be/83IHm_HiPpA where am I wrong? please help... |
|
| Author: | DWolf [ Thu Dec 13, 2012 5:24 pm ] |
| Post subject: | Re: What rig export? MakeHuman - Blender |
I fixed the problem the bvh of IPIMocap when export by "For Blender 2.59 and older" have different bones's name.. so i have export by "General BVH" This is the new BVH: https://hotfile.com/dl/184199910/f66aa5 ... 1.bvh.html Ok, later.. i have make a IPI.src file for IPIMocap General BVH.. and it work fine. This is the ipi.src file: https://hotfile.com/dl/184198992/ee2d812/ipi2.src.html its good and correct? but: 1) i have add all fingers.. its ok or not? 2) i have a problem with Clavicle.. the Clavicle go down and deform the human's Chest see the new video: http://youtu.be/ybbkDjKimdo please and help me.. |
|
| Author: | Michael Nikonov [ Sat Dec 22, 2012 1:25 am ] |
| Post subject: | Re: What rig export? MakeHuman - Blender |
Your Blender-related questions are pretty complex. We are not experts in Blender. You can try asking at Blender forums. The problem with chest and clavicle in MakeHuman model is caused by the way the model is created. MakeHuman models are not optimized for use with Blender. They are optimized for use inside MakeHuman software (which uses pretty complex shape algorithms based on physical modelling of human muscles). You need to change the model or use a different model. Again, this is well outside the scope of our technology. |
|
| Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|