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Hi,
I've successfully created a motion capture file for a DAZ3D character in ipiSoft Studio and exported it as a general .bvh file. When I import it into DAZ3D Studio 4.5, the overall motion is applied to my character and correctly displayed. However, the character's feet noticeably slide / skate during the motion.
There was no foot sliding for my imported character within ipiSoft Studio. Also, when I load/import the .bvh file into bvhHacker, bvhViewer, and WebAnimate, there is no foot sliding. Is this a problem with the way DAZ3D is interpreting the ipiSoft .bvh file? Can anyone suggest a workaround or workflow that eliminates the foot sliding when I bring the ipiSoft .bvh file back into DAZ3D Studio?
Thanks.
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