Hi,
I have a problem (have been having) for a while with trying to get my rig's bone structure to work properly for Ipi, I need to figure out how i can solve this,if possible?
I use Cinema 4D.
Now I havent had this problem in the past, but after making a new rig for mocap, I ran into a problem to where all the mocap data works fine,except the fact that the data for movement, isnt really there (or it is in the wrong place).
When I say for movement, I mean that all actions look like they are done in place. If I walk to the side,my character will show the actions of walking to the side, but only standing in place,if that makes any sense.
Below I show my bone layout as the visual (Ignore the right arm bone, it wont show for some reason)

This below is the layout on paper

Now i usually export my simplified rig ( a few meshes for the body parts, and the bones as a 2014 fbx file for Ipi studio)
This is what that looks like

So then I usually get up to here before my rig seems to enlarge itself,and I presume this means something is wrong? :K



So as you can see, Notice that "Left Leg" and "Left Arm" are unfilled yet....This is because when I do use their corresponding bones, this happens:
Actually, it seems the problem only lies with "Left Arm".
^ Added in Left Leg, nothing happens

^ add in Left Arm, and this happens
Any idea how I can fix this?
Thanks.