STAIRSFILMS wrote:
I'm planning to buy a good mocap system.
Just think about Ipisoft with 16 Go Pro Cameras because it has 4K resolution...I wanna get the best result to prevent working over the mocap.
Silvio Toledo
Hi Silvio!
Good to see you here.
I don't have experience with Go Pro or other action cams yet because I only have a single Go Pro camera, but, what vmaslov says is correct: frame rate is much more important that pixel resolution. In general, you will want a higher frame rate but keep the resolution relatively low if the cameras are going to be near the subject. How near depends on the capture space you have and the quality of the lighting conditions (you basically want even lighting with minimal cast shadows.)
The only time higher resolution is useful when you're shooting in a large space and the subject is pretty far from the cameras. This is because the higher resolution provides more pixel data when the human figures are very small on screen.
As mentioned by vmaslov, the downside with higher res and frame rate is that the data size will be significantly larger. This can slow data transfer and tracking and you'll a beefy computer system(s). If you're in a hurry, you will need to decide if all that extra data is really worth the extra time it takes to process it. If the motions are simpler and slower, probably not. Fortunately, you can choose the settings that you feel are appropriate for your needs.
I think most user like the PS3 Eye cameras because it's a good balance: the frame rate is decent (60 fps) for many fast motions, and the cameras are reasonably easy to set up in a large (20 x 20 feet) space. The cameras are also inexpensive and you can connect multiple PS3 Eye cameras to a single computer. The potential downside is that it can be difficult to set up several PS3 Move cameras in a
small room space because of the lens and lighting requirements.
In my situation, I'm still settled on multi-Kinect 2, mostly for convenience and because of my small shooting space (I usually record in our small-ish living room.) Because Kinect 2 captures 3D data, you can get away with using fewer devices in a small space. Also, lighting issues are almost non-existent with Kinect 2 since the video data is not even used by iPi Mocap Studio for tracking, it's only optionally there for visual reference. Multiple Kinect 2 is very easy to set up, it's basically plug and play and ready to go in less than five minutes. For most mocap data I've needed, this setup has been fine, but my needs may be simpler than some users. I've used Mocap Studio for mainly for small personal projects but have occasionally used it to create vfx for TV/film productions. The downside to Kinect 2 is that the frame rate is half that of PS3 Eye's frame rate, so it's less accurate for fast motions; also, you need a separate computer for each Kinect 2 sensor.
(I've been using dual-Kinect 2 devices for a while now, but I recently added a third capable computer. I'll post some triple-Kinect test results over the upcoming holiday vacation.)
I know some people are concerned that PS3 Eye and Kinect 2 is EOL by the manufacturer. This is true, but PS3 Eyes are still readily available and a great value, and Kinect 2 it's still the best option for depth-sensor recording.
The action cameras offer higher specs, but they might be more 'fiddly' to setup than PS3 Eyes.
For depth sensors, there are a few newer alternatives out there but so far the specs are only a little better than what the original Kinect produced. I'm going to stick with my Kinect 2 sensors for as long as they keep running, and hope that something better will come along before they die.
If better sensors don't arrive before then, I'll probably switch back to PS3 Eye or move over to one of the action cameras. Probably not Go Pro though, because of the cost, but maybe one of the cheaper alternatives so long as they support higher frame rates, and (and this is important) they have
consistent video quality between cameras . I would be careful about going too 'cheap' with an action camera if the video quality doesn't match between each camera. (In the very early days, inconsistent video and color quality of cheap web cams was a real headache to track properly.)
Hope this helps.