skin12002 wrote:
will the head, hand, prop and finger tracking in IPI 2.0 be available for PS3 based systems as well as kinect systems?
Just a guess but I would
imagine yes. Kinect is getting more attention lately because it's new and it's very easy to use, and the PS3 Eye System has already had a few years of development from iPi ahead of Kinect and it works quite well. In fact, four to six PS3 Eye cameras are still better for large area capture and can be more accurate than Kinect. I don't think iPi is going to neglect it in 2.0.
From the little bits that have been revealed in the press release, it sounds like the accuracy improvements in 2.0 are mainly in the tracking system, and the way the current iPi Studio tracks capture data is essentially the same for PS3 Eye or Kinect. In fact, six PS3 Eye cameras will probably still produce more complete 3D volume data than Kinect after 2.0 comes out. (Yes, both technically do 360 but it's six vantages vs. two, plus PS3 has twice the framerate.)
That isn't to say there won't be improvements in recording. I think the new optimized file format may improve capture results--but I'm sure this benefits both Kinect and PS3 Eye systems. Eventually, Windows Kinect may
possibly improve accuracy over XBox Kinect but the system will still only capture from two vantages vs. six, and its range may still be limited compared to PS3 Eye.
Of course this is ALL just speculation. I'm not a 2.0 beta tester so I really don't know anything. Just making conversation. :p
In the meantime, sit tight. We'll get real info from Michael or Andrew when the launch date arrives, which doesn't sound that far away.
G.
Edited for tons of typos. Never post at 5 am. :p