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PostPosted: Thu Jun 14, 2012 6:10 am 

Joined: Tue May 01, 2012 12:48 pm
Posts: 7
Location: Odessa, Ukraine
I've tried to:
1) export animation for Blender 2.59 and older and
2) simply export animation into bvh (also for Blender but newer than 2.59).

The export file always has T-pose in first frame even if I switch of the "Export T-pose in first frame option". And my actual first pose isn't in the center, even if I switch on the option "Recenter coordinate system on character in first frame".

In previous IPIsoft versions (in IPIsoft 2 beta also) the coordinate system was re-centered on character in actual first frame (in bvh). And it was very convenient. Actually I have many problems now because my first pose isn't in the center. Is it possible to make something with this? It is very important!!! Thank you!!!

My general info:
Operating system: Windows 7 64 bit
Video Card - Nvidia GeForce GTX 555
Cameras: 6 Sony PlayStation Eye for PS3


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PostPosted: Thu Jun 14, 2012 9:03 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Thanks for report. We will investigate this issue and fix it if needed ASAP.


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PostPosted: Tue Jul 03, 2012 6:55 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Fixed in release 2.0.0.133.


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