Joined: Tue May 01, 2012 12:48 pm Posts: 7 Location: Odessa, Ukraine
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I've tried to: 1) export animation for Blender 2.59 and older and 2) simply export animation into bvh (also for Blender but newer than 2.59).
The export file always has T-pose in first frame even if I switch of the "Export T-pose in first frame option". And my actual first pose isn't in the center, even if I switch on the option "Recenter coordinate system on character in first frame".
In previous IPIsoft versions (in IPIsoft 2 beta also) the coordinate system was re-centered on character in actual first frame (in bvh). And it was very convenient. Actually I have many problems now because my first pose isn't in the center. Is it possible to make something with this? It is very important!!! Thank you!!!
My general info: Operating system: Windows 7 64 bit Video Card - Nvidia GeForce GTX 555 Cameras: 6 Sony PlayStation Eye for PS3
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