Draxxuss wrote:
I have a question about viewport camera controls... why is the scroll wheel movement backwards? If you scroll forward, you should zoom in, and if scroll back, you should zoom out but currently it is opposite. This makes for frustrating viewport navigation.
This is actually a common behavior of the wheel for moving in 3D. It really depends on how you look at it. Some interfaces think of the wheel as controlling a camera, in which case rolling the wheel forward pushes the camera forward (as you describe.) Other interfaces think of rolling wheel backwards towards the user as bringing things closer to the user.
Some programs I've used employ both methods, the first method for manipulating a selected camera and the second for manipulating a non-camera view. It might sound confusing but it really isn't after you've used it for a little while.
G.
I've been using various 3d packages professionally for over 14 years... the current way to zoom in on this is incorrect... of course this is only my opinion. :)