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I recently did a successful 4 ps eye camera recording in ipisoft v3. When I moved over to the Studio, it seems like I had auto keyframes or something enabled, because I had hand keyframes all over the place. I went to delete them one at a time (is there a delete ALL keyframe button I'm missing?)
When I got down to the last 2 that take up 1 frame of the movie, Studio crashes.
This message comes up:
iPi Mocap Studio version 3.0.1.169 [FREE TRIAL (28 days left)]
ENVIRONMENT OS: Microsoft Windows NT 6.3.9600.0 (64 bits) .NET: 4.0.30319.34014 CPU count: 4 GPU Information: Intel(R) HD Graphics Family (VendorID=8086h, DeviceID=A16h, SubsystemID=131D1043h, Revision=9h) Primary: yes, Integrated: yes, Compatible: yes, Used: yes Memory: 32 MB dedicated video + 0 B dedicated system + 1.7 GB shared system Outputs: (1366x768@60 R8G8B8A8_UNorm) NVIDIA GeForce GT 740M (VendorID=10DEh, DeviceID=1292h, SubsystemID=131D1043h, Revision=A1h) Primary: no, Integrated: no, Compatible: yes, Used: no Memory: 1.9 GB dedicated video + 0 B dedicated system + 2.0 GB shared system Outputs:
PROCESS GC: Workstation (Interactive) Running in 64 bits
EXCEPTION System.ArgumentException: endFrame <= beginFrame at #=qHmySrbnVCWu8H8hVyvxs2AIlvdb2jNoacvmlrU2L7ajhVLSNQU91oLk1P$r_PCYw.#=qJTLt_6LTw8HK_RkQNUfrj9xEDIWgNSnXnv3W2dxGAsI=(Int32 #=q5brr2IyCyvQo7ldLYHEhjg==, Int32 #=q5zUQ9KwLCAn4bFtiXdT78w==, Int32& #=qr6UYxFOQHSaLH2kIOJXsqw==, Int32& #=qbrNDbtGWTi3i$hS3ru$GCQ==) at #=qHmySrbnVCWu8H8hVyvxs2AIlvdb2jNoacvmlrU2L7ajhVLSNQU91oLk1P$r_PCYw.#=qviS0UzH3rrWFT8S894lOFmLuM4BlI5Lz7sjXYkKoWxk=(TimelineClip #=qOCF$mJSfgiXyUjxxx_L1ew==, Int32& #=q6B4lIpIJGiHHtvLeOF2rSA==, Int32& #=qEAV0JhQ423uV6Dz$mDk75A==) at #=qHmySrbnVCWu8H8hVyvxs2AIlvdb2jNoacvmlrU2L7ajhVLSNQU91oLk1P$r_PCYw.#=qn1CdURokoSTJA0qvSbQYwvVTAhRRA3uPE$7Ih74pBok=(IEnumerable`1 #=q9ZTDLu1ULulSLtgqM8Q0dQ==, Int32& #=qnUj32GZgHgYIG1Gw$MLUfw==, Int32& #=qwyVI0VQbAbF6sPGSr8OY6g==) at #=qHmySrbnVCWu8H8hVyvxs2AIlvdb2jNoacvmlrU2L7ajhVLSNQU91oLk1P$r_PCYw.#=qOeSSMTrmuqfdIV3NAvXD4FDt_8r6Byc6VbyT7sWcBQ8xZa_nsbuBZjH2vfs8x2Zj(Object #=q9D$jiNY6uceJ8OIqKlZ9pw==, NotifyCollectionChangedEventArgs #=qsWey6$kRJIfusJCHVlBHHg==) at System.Collections.Specialized.NotifyCollectionChangedEventHandler.Invoke(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at iPiLib.CharacterAnimation.TimelineTrack.RemoveItem(Int32 index) at -.dje_qKEUMPM9SBPUEGJ7XAUHFRWJS6TG68KD6VAWWY56A3D5R28ZV89FA_ejd.#=quehz0KxZoaL0UgffB_gqjA==(Object #=qFffcaxwI0HUs6xt6MnL5OA==, RoutedEventArgs #=q6JLDW0q7lUtIXSGT8JsDWw==) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Not sure what caused the autokeyframing because I sure don't remember making so many keyframes in my take to begin with, the application definitely crashes when I delete all of the keyframes when I do this manually one at a time. Wish there was a delete all hand keyframe button
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