Snapz wrote:
I have also noticed that the actor scaling is very critical to the head tracking, I have to line the scaling up so the eyes match very close, no matter what actual height of the actor is, then move the floor grid up a bit to match and refit actor
Correction to that statement, after initial refit, I rescale actor so eyes match recording very close, (but I DO NOT REFIT ACTOR AGAIN before tracking forward, I read though tracking recommendations in the Wiki and it states to use refit before tracking forward, but also says you can manually adjust actor, so this is what I tried, without using refit before tracking) and I always move floor grid up 1cm from calibrated setting and get much better head and feet tracking, as I was also having an issue with ankles with feet spead they would align straight with shin bone and not follow video and stay flat on the floor, this seems to have helped with that more also.
Even if heels seem to be a little off the floor at the start, it corrects itself a bit through the tracking process and also stops the heel penetration effect through ground plane in external 3D editing program (3DS Max Biped) and in-game. (I know this can be corrected in editing, but it's better to have the tracking follow things better from the start, I personally would rather have heel off the ground slightly in-game, than penetrate the floor).
Just my experience, others may not be having the same issues, as there is very little feedback from users on V3 so far.
Try this for yourself to see what I am talking about, if you are having this same issue, I know I can't be the only one experiencing this stuff!
This is using a 4-PS Eye set up.