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Yes, that's true, for some faster real-time takes, it may prove to be an asset, and being new to users they may need to make adjustments themselves and use of the Pro editor.
It will be found to be faster, as it is real-time, but there will be more errors as inertial has always had issues with, in time Noitom may be able to limit more of this noise.
It looks as if it could have promise, but waiting on iPi to track and refine, is easier and more productive than sitting in front of an editor doing a lot of it manually :)
In looking at their exported files, the full finger tracking blows the file size up a lot, but I figured it would being more data recorded/transfered, not sure how recording and merging it separately would work though. I think their thought was to use that more for only hand tracking games and Oculus, or maybe in film where just a hand shot is needed, but it is cool and seems to work better with the new firmware update.
This is a video of some of the actions performed in the previous video, as close as I could get trying to watch on my other monitor while performing them.
Exported to Motion Builder BVH and ran on Mia, same steps of smoothing used as above video, no other adjustments made.
Link:
http://youtu.be/BKt3idvt_8c .... View full screen in HD
Granted it had to be tracked which takes a bit, and some small issues, but far less clean up after completed, I made no manual adjustments in iPi Studio, this is the tracking.
This was a long performance too, usually you wouldn't need to do any take that long, just blend what you need together for games, I realize he was just testing the suit, so it ran on.
Film may be a different scenerio, I don't do that type of animation.
Recorded with 5 PS Eyes and 2 Move controllers for wrists. I do wish iPi could get better wrist tracking consistently, but it is what it is until then, but it's not aweful either for the most part.
They are also stating sugnificant processing speed increases at some point, but they are making strides forward and getting it better, as will Noitom.
When you do get your system, and dialed in how you like, it would be great to see some of your exported captures run on any character in any external 3D editor you choose.
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