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Luckily I found a brand new HP convertible laptop/touch tablet with Intel i5, 8GB RAM, USB 3.0, DirectX 11 support, 1GB Ethernet and SSD for about $540 this weekend. That's actually a bit more than I really wanted to spend but it seemed like too good a deal to pass up. I was able to justify the purchase because my daughter really needs a new laptop and she's been wanting to become more involved with the mocap too. Hopefully, the laptop will do what I need it to do with Kinect One but if not, well, at least my daughter is getting the new laptop she needs.
If the laptop works out, I may try to save up to get another one but it will have to wait till after the holidays--I've already gone past my personal project budget for the year a couple of months ago. I have a feeling that deal was just for this past weekend but I'm sure there will be other deals later.
I ran a few more calibration tests last night using the board and I'm getting perfect results every time. The main difference I'm doing is that I'm covering a much broader area and rotating the board a little more than usual to make sure Mocap Studio can differentiate the sensor locations. I noticed that when I bring the board close to a sensor, it may become clipped from its FOV but Mocap Studio still tracks it because the other sensor can still see it--I think this 'error' especially informs the software that the sensors are in two very different locations.
The board I'm using it my usual 30" x 40" sheet of foam core that I used to use with my Kinect v1 sensors. I think it's important to have a fairly large board and foam core is rigid, light weight, and pretty cheap. (About $4 - $5 a sheet.) Shooting a range of about 1000 frames but I think I get get away with tracking fewer frames--with multi-Kinect v1, I typically used anywhere from 300 to 600. A 1000 frames is actually fine--it takes about 3 minutes to track with the new graphics card but I'll experiment with lower a number of frames tonight.
I'm guessing that recording at night is helping too. During the day, I get a quite a bit of IR pollution from the sun because the room is so bright, even with blinds closed. The computer room and adjoined living room are small but between the two of them, there are nine windows and the blinds are not meant for blocking light. It's nice space if you like a lot of light but not so good for mocap recording during the day.
Anyway, with Kinect (v1), I could only reliably record at night. During the daytime, the results could be hit or miss unless I put heavy blankets over some of the windows. That said, the Kinect One (v2) sensors do seem better able to filter out the pollution--I think it's still not reliable enough for daytime use in this room though so will probably only use it at night.
When I was storing the gear away this morning, I realized there was a feature I miss from when using Kinect (v1). While it's nice to have a tripod mount built right into Kinect One (v2) sensors, the tripod adapters I was using with the v1 sensors were easily detachable, like the quick release plate on a good tripod head. Since I'm attaching to v2 sensors directly to med-duty light stands, I no longer have this 'quick-release' feature. Sigh! I guess you can't have everything, can you. :)
Anyway, yes, it's pretty exciting to see this finally coming together. I'll post more info when my daughter's laptop arrives and I'm able to run a triple-Kinect One test.
G.
Last edited by Greenlaw on Mon Nov 30, 2015 10:44 am, edited 1 time in total.
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