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PS Eyes would be the best solution for this scenario to me, as for one thing even 2 Kinects 2s can't be positioned correctly to capture enough of the movements accurately and with only one Kinect, no way you could get this to work properly.
You didn't state the size of the area this set up was in, but the minimum needed area would be I would suspect around 4m L from wall x 7m W x 4m H to top camera. (I am assuming this is an indoor climbing wall?) If it's outdoors, there are other factors to consider when using PS Eyes, of course you will never be able to capture the full height scaling of a real rock face.
When positioning the 4-PS Eyes, I would put one directly behind actor maybe 1.50m-1.80m high approx. with a buffer of at least 3m, maybe more, off visible capture volume area, (Tape mark on floor helps positioning), and 2 directly to the sides approx, same position heights as rear one, then one high directly looking down the face of the wall above the actor as high as possible, (this one would control the depth to wall of the actor), as I don't know how high this wall is for how high that one can be positioned, but should try to keep the 3m buffer distance from highest point climbed to. (Adjust to where you feel would work best and make sure camera view is set correctly reflected in iPi Recorder).
You may only need these 4 cams, but you can position 2 a bit closer to the wall and performer to record the hands/feet placement better, still with minimum view covering full height to be climbed and positioned in between the side and rear looking cams at say a 30-45 degree angle a bit higher, or one higher, one lower (1.20 low-2m+ high), as long as they can always see the floor touch of the light probe, there is no need to raise the light high off the floor for calibration, lower trajectories work fine also.
Calibration will work fine as long as all cameras can track the light through-out, you should have no issues with that set up.
Use soft white lighting directly up and down the wall face, (Filtered through cloth or paper if too bright, bright lighting isn't needed, just consistent lighting), this will minimize shadows of protruding obstacles and using low ambient light on back of actor.
The use of dark gloves will help in the hand tracking, with richer colors for other clothing, (Blue, black, green, red solid colors), work well, with solid dark shoes, or socks instead of multi-colored shoes, if possible. (Darker colors limit shadowing on the materials).
Facial hair and long hair should be minimized, or pulled up to expose the sides/back of the neck, (I don't know if this pertains to you).
Stand a little bit off the wall to get your refit on the actor for tracking, then move onto the wall.
I don't know your means of setting up this way, but if you attempt this configuration, please post with the results.
Hope this helps.
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