Hi,
First i want to thank you for this wonderfull soft !
I have made cool animation that i was able to bring back to maya or 3dsmax but i have some problems.
The first weird stuff is that when i import a rig(FBX) provided by axyz then export it in FBX, everything look good except that the bones for the foot don't stay fix. It's looks like they try to compensate the hips or an other bone. video here :
http://nuage.adrdop.com:8000/f/474a3f3829/Do you know how can i fix it ?
Something else that i found annoying is with the CS from 3dsmax. The motion "looks like" I have in IPI but actually it's quite different, i think it's because of the position of the bones ( the clavicule of the bipped are straights, spines too ... ) and i got some shifts in position and a weird animation, noise or bones that twist, or stay too straight.
http://nuage.adrdop.com:8000/f/bae1da3e0a/For 3dsmax i supposed there is no solution, but i was wondering how can i get exactly the animation i have with my rig important in IPI. No possiblity of baking the vertex ?
If i can fix the problem of the FBX export that could be fantastic.
thanks