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PostPosted: Fri Jul 03, 2020 8:38 am 

Joined: Fri Jul 03, 2020 8:16 am
Posts: 6
With the advancement of Nvidia Machine Learning technology, would it be possible to train ipi to recognize where parts of occluded limbs would go? This will come in handy as I won't need as many cameras to get a good solve. Some examples are

1) Using props (wooden rifle gun)
2) multiple actors interacting with each other.
3) Traveling to a location and needing to use less cameras.
4) Bad lightning conditions with harsh shadows.
5) Less than ideal outfits

Blender GURU provides a good examples in this video.

https://youtu.be/FlgLxSLsYWQ?t=938


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PostPosted: Sun Jul 05, 2020 6:49 am 

Joined: Wed Jun 03, 2020 10:24 am
Posts: 8
As a user i also think that it's a must have technology and it will happen since there so much money and utility to it.
It's a huge leap foward and ipi will have to catch up on that one day or another if they want to stay in the competition so i'm not concerned about that.


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PostPosted: Fri Mar 18, 2022 6:00 am 

Joined: Fri Jul 03, 2020 8:16 am
Posts: 6
Ipisoft mentioned they are looking at AI motion tech to integrate into ipisoft, which is great news. Here's an open source one called OpenPose.

https://www.youtube.com/watch?v=vTC0QKR_uM0

I would love to see ipisoft implement this tech and also add support for multiple cameras :)


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