What's new:
- Support for Unreal Engine's MetaHuman character in animation export and streaming.
- Streaming animation to MetaHuman in Unreal Engine.
- Motion transfer to MetaHuman character.
- Motion transfer enhancements.
- Allow for multiple target bones in character mapping.
- Allow for separate swing and twist rotation channels.
- Added built-in motion transfer profile for Daz Genesis 8 character.
- Using separate swing and twist rotation channels in UE4 Mannequin, Endorphin built-in motion transfer profiles.
- Bug fixes:
- Fixed animation streaming to Unreal that didn't work over network.
For more information and download links visit
Release notes.