Hello! I've been using ipisoft for a few weeks for motion capture and I've been very pleasantly surpised at how intuitive and straightforward the process has been.
I wanted to build a custom rig, since the ones ipi mocap studio can export don't quite match my needs. Namely, I needed to acommodate longer limbs, slightly change the column curvature, and add a few extra bones for clothing physics. But when I went to edit mode, the rig looked like this:
If I do "fix" the armature and set it so it properly resembles the resting T pose so I can work with it, then the rig breaks when trying to import it to ipi mocap studio: appendages looking at opposite directions no matter the orientation, the character being below ground, etc.
The solution I guess would be to export the animation with a default rig, then to retarget it to the desired rig with whichever editing software. But I'm afraid in the future I may want to use different armature inside ipi studio, and I'll be facing the same problem. Does anyone have a workaround, or any advice at all? Much appreciated.