Sasasamb wrote:
In fact I found information for animation making with distributed recording but not for real time recording. Is that the thing? Distributed recording does not work for live? Thanks
Real time tracking is available only for depth sensors like Kinect. More information can be found here:
https://docs.ipisoft.com/Real-time_Tracking_for_Live_PreviewAlso, you can combine real time tracking with animation streaming to Unreal/Unity to see tracking results inside Unreal/Unity right during live session:
https://docs.ipisoft.com/Animation_Streaming