Change font size
It is currently Sat Jul 25, 2026 10:46 pm


Post a new topicPost a reply Page 1 of 1   [ 9 posts ]
Author Message
 Post subject: Animation using IPI
PostPosted: Mon Aug 02, 2010 4:30 pm 

Joined: Mon Jul 12, 2010 11:37 am
Posts: 12
I did the following animation while testing out IPI soft trial version (warning it's a tad graphic)

http://mpmaxwell.com/IPI_Anim.mov

Overall I found it very fun for home use but a bit painful sometimes. I probably spent a total of 3 days working on this, with some extensive cleanup (at one point I just got tired of it and rendered away) however found it much quicker then if I had tried keyframing something like this from scratch.


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Wed Aug 04, 2010 10:22 pm 

Joined: Wed Aug 04, 2010 10:16 pm
Posts: 23
Outside of the results posted on the front page this is the best stuff I've seen from Ipisoft software. I'd like to know what your pipeline was like in detail just so people can know what to expect.


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Thu Aug 05, 2010 12:32 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
Thanks for great video!


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Thu Aug 05, 2010 12:42 pm 

Joined: Wed Aug 04, 2010 10:16 pm
Posts: 23
Michael,
How much post work was done on Demo 1? What was your pipeline?
Best Regards,
Andre O'Brien


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Thu Aug 05, 2010 2:24 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
Anakele wrote:
Michael,
How much post work was done on Demo 1? What was your pipeline?
Best Regards,
Andre O'Brien


No post work at all. I just imported HalfLife 2 "metrocop" model into iPi Studio (via "File->Import Target Character" menu item) and then exported a video (File->Export Video).


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Thu Aug 05, 2010 4:24 pm 

Joined: Wed Aug 04, 2010 10:16 pm
Posts: 23
whoa!
Can you import poser models as well?


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Thu Aug 05, 2010 9:06 pm 

Joined: Wed Aug 04, 2010 10:16 pm
Posts: 23
...and how did you adjust for the footsliding?


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Fri Aug 06, 2010 12:21 am 

Joined: Mon Jul 12, 2010 11:37 am
Posts: 12
I imported the bvh into motionbuilder and cleaned it in there, and some cleaning was pretty heavy(like the falling down animatins), but my capture volume was also very cramped and probably comprimised the tracking quality a bit


Top
 Profile  
 
 Post subject: Re: Animation using IPI
PostPosted: Fri Aug 06, 2010 10:04 am 

Joined: Wed Aug 04, 2010 10:16 pm
Posts: 23
Thanks for the info shufflelot. Truly a cool video.

Michael,
how did you deal with the foot sliding?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 9 posts ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net