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PostPosted: Sat Aug 27, 2011 9:05 pm 

Joined: Tue Jan 05, 2010 7:13 pm
Posts: 50
http://www.youtube.com/watch?v=0KDwXOobOh4

I'd call it a success :-)


Last edited by Kodiak3d on Fri Sep 02, 2011 4:38 pm, edited 1 time in total.

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PostPosted: Sun Aug 28, 2011 1:45 pm 

Joined: Tue Jan 05, 2010 7:13 pm
Posts: 50
...and one more...
http://www.youtube.com/watch?v=Xwe5NUVYJuM


Last edited by Kodiak3d on Fri Sep 02, 2011 4:39 pm, edited 1 time in total.

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PostPosted: Mon Aug 29, 2011 11:52 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
That's pretty cool! Good job. Post more. :)

G.

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PostPosted: Mon Aug 29, 2011 11:58 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Small suggestion: I don't know how you would do this in DAZ but, if it's possible, you might try setting up IK for the sword and wrist and targeting this to an animate-able object. This may help you add more graceful movements to the sword.

Of course, you could just keyframe the wrist bone to suit but it might become difficult to get the 'wobblies' out of it.

Just a thought. :)

G.

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Greenlaw
Artist/Partner - Little Green Dog | My Demo Reels (2013,) (2015,) (2017,) and (2019)
Image
Watch a one minute excerpt on Vimeo now!


Last edited by Greenlaw on Mon Aug 29, 2011 8:10 pm, edited 1 time in total.

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PostPosted: Mon Aug 29, 2011 12:28 pm 

Joined: Mon Aug 01, 2011 6:24 pm
Posts: 19
Great capture!


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PostPosted: Mon Aug 29, 2011 4:55 pm 

Joined: Tue Jan 05, 2010 7:13 pm
Posts: 50
Thanks everyone!

Not sure about adding the bone in Studio, Green, but I've messed around with that a little more since I posted it. I'm pretty new to animation as a whole, but I'm learning a lot in a short time.

Hope to have a new vid later this weekend. Working on something fun :-)


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