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 Post subject: Blender Export
PostPosted: Wed Nov 02, 2011 2:08 am 

Joined: Thu Sep 22, 2011 2:31 am
Posts: 70
exported rig has z-up problem. i have to rotate it.

also foot is not parallel to floor.


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 Post subject: Re: Blender Export
PostPosted: Thu Nov 03, 2011 2:45 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
Yes for blender I have seen this..Looks like a funny rotation bug.


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 Post subject: Re: Blender Export
PostPosted: Sat Dec 24, 2011 1:02 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
Is this still a bug? Has it been dealt with?


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 Post subject: Re: Blender Export
PostPosted: Thu Mar 15, 2012 8:45 am 

Joined: Thu Jun 23, 2011 9:21 pm
Posts: 4
The export seems geared for the old version of Blender 2.49b, the new versions of Blender 2.6+ import bvh by default expects the rig to be -Z Forward, Y Yp, but you can change this to Y forward Z Up in the import settings. The only bad thing about this method is if you prefer to do some clean-up in bvhacker then your figure is half in the floor and editing work is a bit more of a pain you have to turn off the ground plane and get funky with the camera, but re-orienting into Blender in the new version is not very difficult.

It would be great to have the choice between exporting the Blender Figure in 2.49b orientation or 2.6+

I'd honestly like to work with my custom rig, but sadly when you go into edit mode the rig completely loses its orientation.


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 Post subject: Re: Blender Export
PostPosted: Sat Apr 28, 2012 6:01 pm 

Joined: Wed Apr 04, 2012 4:47 am
Posts: 51
Can someone assist me with Blender? When ever i import my file to blender and try and bind it to my rig, its totally stuffed.

Here is a screengrab:
Image

The upper body is fine, but the lower body is the opposite direction and when i go to try and use the Fix twist button,nothing changes

Any help or support would be appreciated.


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 Post subject: Re: Blender Export
PostPosted: Thu May 03, 2012 11:54 am 

Joined: Tue May 01, 2012 12:48 pm
Posts: 7
Location: Odessa, Ukraine
To a_haouchar
I think the bone axes on your rig and on ipi-soft standard rig are different. Change bone axes in your rig (Crtl+R in edit mode)/


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 Post subject: Re: Blender Export
PostPosted: Mon May 14, 2012 1:17 am 

Joined: Wed Apr 04, 2012 4:47 am
Posts: 51
Thanks but i tried that.Changes but still bad


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